4.07.2011
Paige's Class Book Spread
For Paige's class book I chose to do an illustration of a phoenix, since the theme was "renewal" or "rebirth".
4.04.2011
Website layout so far...
3.10.2011
3.09.2011
2.23.2011
Movie Promo Kit
For Paige's class my personal project is to design a movie promotional kit. I chose O Brother Where Art Thou? and am including atleast the following in the package:
- The actual package
- Soundtrack Preview CD
- TShirt
- Trinkets (Dapper Dan pomade, comb, etc.)
- possibly stickers...
- possibly postcards...
Here is the logo I've been working on so far...
2.08.2011
1.20.2011
Chris Pullman's tips for life.
Original post: chris pullman's top 9 | surprise the designer
Top 9 tips Chris Pullman gave while speaking at DAAP:
1. Work on things that matter
>As a graphic designer, Pullman spent a large chunk of his time working for PBS, essentially a not-for-profit. He worked on spreading education and information instead of spreading advertising.
2. Work with people you like and respect
> The idea here is that many people spend more time at work than at home. This means that you should like the people you are spending all that time with. Pullman showed his affection for his coworkers by making little gifts for them... first gingerbread cookies, then miniature water colors.
3. Have high standards
> Never adopt the 'dilbert' mentality. Pullman said that high standards should be held onto until the very end.
4. Have a sense of humor.
> "Even though we took the business very seriously, we didn't take ourselves too seriously."
5. Do a lot with a little
> Basically, use what you have to do as much as possible. See everything as an opportunity.
6. Theme and variation is our game
> This has to do with a family of form; as designers, we can make a group of things that relate to each other but are still different. This is one of our top skills, and we should use it.
7. Design is a way of thinking
> Designers are fueled by other people's problems as opposed to artists, who tend to be fueled by their own problems. Design is a way to solve problems that can be valuable to people outside the field.
8. Institutions have a persona too
> Every workplace has its own character that is a combination of the people and the business. It is important to find one you enjoy and can identify with.
9. You are what you eat
> Design is a business of relationships. You are as much a part of the equation as your work is.
Top 9 tips Chris Pullman gave while speaking at DAAP:
1. Work on things that matter
>As a graphic designer, Pullman spent a large chunk of his time working for PBS, essentially a not-for-profit. He worked on spreading education and information instead of spreading advertising.
2. Work with people you like and respect
> The idea here is that many people spend more time at work than at home. This means that you should like the people you are spending all that time with. Pullman showed his affection for his coworkers by making little gifts for them... first gingerbread cookies, then miniature water colors.
3. Have high standards
> Never adopt the 'dilbert' mentality. Pullman said that high standards should be held onto until the very end.
4. Have a sense of humor.
> "Even though we took the business very seriously, we didn't take ourselves too seriously."
5. Do a lot with a little
> Basically, use what you have to do as much as possible. See everything as an opportunity.
6. Theme and variation is our game
> This has to do with a family of form; as designers, we can make a group of things that relate to each other but are still different. This is one of our top skills, and we should use it.
7. Design is a way of thinking
> Designers are fueled by other people's problems as opposed to artists, who tend to be fueled by their own problems. Design is a way to solve problems that can be valuable to people outside the field.
8. Institutions have a persona too
> Every workplace has its own character that is a combination of the people and the business. It is important to find one you enjoy and can identify with.
9. You are what you eat
> Design is a business of relationships. You are as much a part of the equation as your work is.
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